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Ocarina of Time: Ice Cavern )

Time passes, people move... Like a river's flow, it never ends...
Sheik
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Wasn't I trying to blog Let's Play's of several Zelda games or something...?

One on a high mountain...

Ocarina of Time: Fire Temple )

Isn't that funny, Brother?
Well, this must be what they call destiny.

Darunia, Sage of Fire
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Hear my name and tremble! I am Link! Hero of the Gorons!
Link, son of Darunia

Ocarina of Time: Gorons redux )
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Huh, I ended up doing two writeups of the route to the Forest Temple because I forgot to tag the first one with "zelda" and so didn't find it when working out what next to write. Fail! Anyway, onwards with the next dungeon...

One in a deep forest...

Ocarina of Time: Forest Temple )
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I'm in a blogging mood and so you get two posts for the price of two!

The flow of time is always cruel... Its speed seems different for each person, but no one can change it... A thing that doesn't change with time is a memory of younger days...
Sheik

en route to the Forest Temple )

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But...I...I made a promise to Saria... If Link came back, I would be sure to tell him that Saria had been waiting for him... Because Saria...really... liked...
Hey, you. If you see him somewhere, please let him know... And also...
I'm sorry for being mean to him.
Tell him that, too.

Mido

Ocarina of Time: Kokiri Forest redux )
The flow of time is always cruel... Its speed seems different for each person, but no one can change it...
Sheik
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No, I don't intend to fail NaBloPoMo this soon.

However, you were too young to be the Hero of Time. Therefore, your spirit was sealed here for seven years.
Rauru, Sage of Light

Ocarina of Time: The Future )


One in a deep forest...
One on a high mountain...
One under a vast lake...
One within the house of the dead...
One inside a goddess of the sand...

Sheik
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I don't know what it is... I have this feeling of dread...
Saria

Ocarina of Time: Temple of Time )


You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!
Ganondorf
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But since that stranger, Ganondorf, came here, Lord Jabu-Jabu has been a little green around the gills...
King Zora
Ocarina of Time: Zora's Domain, Inside Lord Jabu-Jabu )
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From sun to moon, moon to sun...
Give peaceful rest to the living dead

Hyrule Royal Family Tomb

Ocarina of Time: Kakariko Village )
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I feel... This place will be very important for both of us someday. That's what I feel.
Saria

Ocarina of Time: en route to Dodongo's Cavern )
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Since the other week I'd sat down and frankly annihilated Majora in all its forms (Fierce Deity mask for the win!), I decided that it was time for another game. Hence I now have a 4th version of Ocarina of Time (N64, Gamecube Zelda Collector's Edition, Gamecube Wind Waker bonus disc, and now 3DS version), and just like Majora's Mask it is full of nostalgia. This was one of the games that once upon a time convinced myself and [livejournal.com profile] elemnar to get a N64, and brought us into the world of console gaming. Later on it was this game that introduced me to the world of fanfiction with [livejournal.com profile] la_belle_laide's Hero series on fanfiction.net (of which I have a copy saved before it disappeared, and every once in a while end up re-reading it).

Anyway, the 3DS version. Blogging my Majora's Mask progress turned into epic fail so while I intend to blog about Ocarina of Time, don't expect much success here.

So far I've entered the first dungeon, splatted Gohma (unlike [livejournal.com profile] elemnar's attempt - her overcaffeinated viking approach generally results in the first boss splatting her), and have now left Kokiri Forest and made my way to Hyrule Castle Town. The advantage of having played this game many, many times before is I know what to do and where to do it, though even now I'm finding odd new bits and pieces. Today's random example is in Lon Lon Ranch - go upstairs to the bedroom and smash the pots. Behind a couple of them there's a drawing on the wall. I never spotted that before - it may be new to the 3DS, or it might indeed have been in the N64 version (there's a similar drawing outside Link's treehouse that was in the original version). Hmm, I may dig out the N64 and have a look...
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It is very satisfying to conquer mini-games on the first attempt, especially when they're purely luck-based.

Ocarina of Time has some of these. The first one you usually come across is the treasure chest game in the town. It's a simple enough game: each room contains two chests. One contains money (increasing as you progress through the game), the other contains the key to the next room. You're only allowed to open one chest in each room. It's purely luck-based, unless you cheat and use the Eye of Truth to look inside the chest. On my current playthrough of Ocarina of Time, I got all the way to the end room on the first attempt, without using the Eye, and picked up the heart piece at the end.

The Minish Cap also has one of these, except it's more of a gamble. One chest rewards you double your bet (initially 10 rupees), the other gives you nothing, and after each pair you can choose to double your bet and try again. The first time I ever played it I won all the way up to the maximum bet on the first attempt. I've never managed to repeat that feat since.

Back in Ocarina of Time, there's another reportedly luck-based challenge: getting the heart piece that's buried in Kakariko Graveyard. I was using a guide to pick up the last few heart pieces, and according to it you need to watch the boy and note where he pretends to dig, then go back at night and one of those places will have the heart piece. He pretends to dig in about a dozen different spots, so I very carefully sketched a map and noted all the places to try. Guess what came out of the first one I got Dampé to dig at?

I managed a similar trick on some skill-based ones as well. As young Link I got all ten targets in the shooting gallery on the first attempt in this playthrough (which makes up for the hours my sister and I spent trying to achieve this when we first player Ocarina of Time, all those years ago), and as adult Link it took three attempts. Then there's the Gerudo Horseback Archery, which I've never tried before. So I decided to have a go, thinking that it'd take at least one attempt to get my eye in, and managed to score exactly the amount needed for the heart piece on the first attempt. Go me!
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The Master Sword is a ship with which you can sail upstream and downstream through time's river... The port for that ship is in the Temple of Time...

While playing Ocarina of Time I started wondering about the time travel involved in it. For those of you who don't know, you start out as ten-year-old Link but after the first quarter of the game you travel seven years into the future. Later on, you get the ability to travel between both points in time.

The thing is, when you arrive in the future you've also physically aged seven years. So you've not so much travelled through time as slept through it. This makes some sense: when you pulled out the Master Sword, your spirit is sealed away for seven years until you're old enough to be able to weild it (young Link can barely reach to pull it out from the plinth in the first place!).

Anyway, you trundle along to Kakariko village, pick up the Hookshot, and then learn the Song of Storms. This one has always intrigued me. You learn the song from the windmill guy, who picked it up seven years ago when an Ocarina kid turned up and played a song which messed up the windmill. Ocarina kid? Well, it can't have been you, as you've never played this song before... or can it?

Potential paradoxes aside, at some point you'll head back to the Temple of Time. Here Sheik will appear and tell you that you can put the sword back in the pedastal, and by doing so you will travel back in time. This is where it gets weird. You never actually travelled forwards in time in the first place, but were just sealed away. And yet, returning the sword will not only take you back seven years, but when the blue light fades you're back in your ten-year-old body! This makes no sense by classical time travel theory, and no sense by the "sealed away" theory either.

The other puzzle, and what originally caused me to start writing this post, is *when* do you arrive? You don't return to the same point in time every time you use the sword, as things that you do as young Link don't get reverted. So the possibilities are that you return immediately (so that if someone was standing there in Past Hyrule, watching you, they'd see you grab the sword, a flash of blue light, and then you letting go of the sword), or that you travel back exactly seven years (so the watcher would see you disappear and reappear several days later)? I've never checked the in-game clock to work this one out.

You can also travel forwards in time again, though this is much more explainable: you get sealed away for seven years again. It's implied that you have no sense of what happens during these seven years - you blink, and you're a few feet taller.

Anyway, back to your younger self. After some more dungeon-crawling you end up back at the windmill again. Still no sign of that pesky Ocarina kid... but the only person in all of Past Hyrule that knows the Song of Storms is you, and so you play that song, teaching it to the windmill guy. The same windmill guy who seven years later teaches it back to you. It's a wonderful paradox, and just where did that song come from?

Just when you thought there was enough messing around with the time stream, you get the ending to the game (which I assume you all know, but stop reading now if you've somehow not finished it yet). The sages banish Ganon to the Sacred Realm, and seal him away for a long time. Future Hyrule is still a right mess: Hyrule Castle is a lava-filled crater, the town is a ruined shell, and monsters are roaming the land. So Zelda uses the Ocarina of Time to return you for the last time to Past Hyrule, though again I'm not sure when you arrive. You return to the Temple of Time, and the door is still open so Ganondorf can still waltz in and try to control the Triforce... except he's sealed away in the Sacred Realm. Even though that happened in the future. How does that work?

For added speculation, what happens to Future Hyrule? Remember, we've got a seven year period where for a large chunk of it Ganondorf ruled over all. This can't just disappear... can it? I remember an old TV cartoon where they sent someone to the past to defeat some evil. When their hero returned to the future and asked if he managed to stop the enemy, no-one knew who he was talking about. Does the same happen here: the Future Hyrule that we know morph into the new Future-without-Ganon Hyrule without anyone realising?

Did it really happen?
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Having managed pretty much 100% completion in Twilight Princess (not finished Rollgoal yet) and Minish Cap (need to finish that dratted Cucco game), I'm now going through Ocarina of Time with the same intention.

I've lost count of the number of times I've played through it over the years, but I'm still finding hidden places and new tricks in it. Some really useful ones too - it turns out the Deku Nuts are ridiculously overpowered against the right sort of enemy (you can use one to clear a roomful of those bouncing bubbles inside Jabu-Jabu), and the spin attack works against enemies that normally zap you if you touch them, like the jellyfish.

I also managed to beat Dark Link using just the Master Sword, which is a first for me. Only used up 9½ hearts too. Previously I've abused Din's Fire against him, by backing him into a corner so he can't dodge. This time I got to the door and realised I hadn't gotten the magic upgrade, hadn't got any green potions, and didn't even have full magic power because I'd used Farore's Wind. So I just went ahead and had a go anyway, and managed an epic sword duel. I still want to know how he does that annoying jump-on-your-sword-and-stab-you trick though...
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Cross-posted to [livejournal.com profile] zelda_drabble and [livejournal.com profile] boggyb

Author: [livejournal.com profile] boggyb
Timeline: Ocarina of Time, undefined time after the end of the game.
Spoilers: Ocarina of Time if you've got no idea who's in it, and Twilight Princess if this is the first you've heard of it.
Warnings: A bit on the dark side.
Disclaimer: The Legend of Zelda belongs to Nintendo, and I am making no money out of this.
A/N: Written at about 10:30pm, on the way back from university (and people wonder why I carry pen and paper or equivalent with me). Inspired by the full moon, Twilight Princess, and later developments in the Reconciliation fanfiction. Feedback welcome.


Tonight, the full moon glowed. )

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