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Yes! Pasta night is back! (with added American)

Tonight we skipped the voteamabob and went straight for Muffin Time, which is basically Fluxx but sillier and crazier. It looked like being straightforward... for all of two turns, then we completely lost track of what was going on as everything got increasingly bonkers. Eventually Kyle stormed to victory via a combination of me changing the rules to "the person with the largest hand wins" and Kyle playing a card that let him take everyone else's hand.

We had a bit of time afterwards, so Paddy dug out 20 Second Showdown which is pretty much what it says on the tin: there's two teams, a sandtimer that you start with 20 seconds in each half, and a set of increasingly random challenges. First team to run out of time attempting a challenge loses! It's definitely the sort of game that should come with a minimum drink limit 😅

The drive back was something of a magical mystery tour - I decided to head via Petworth (to avoid the Fontwell roadworks), only to find that the south-west exit from Petworth was closed, and a not particularly well signed diversion that took me all the way up to Haslemere before heading back down to Midhurst! Looking back at the route on a map, what I should have done at Haslemere is continued west to pick up the A3 - or ignored the diversion entirely and gone south-east towards Fittleworth and then Bury.
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The occasional church board game group met up again this afternoon to have a crack at Game of Thrones! JR picked House Stark, S picked Greyjoy (squids!), Other S went for Lannister (lions!), my sister chose Tyrell (Tudors! - because they have the rose as their emblem), and that left me with House Baratheon. After watching an unintentionally hilarious Youtube tutorial (fork!) we felt we had enough of an idea of the rules to give it a go.

Things very quickly settled into three separate areas: S and Other S dueled over the western side of the board, JR steadily conquered all of the north with little opposition, and my sister and I quickly realised that fighting for lands in the south would not end well for either of us and agreed a truce. This lasted for three rounds, with I think my sister in the lead... and then while planning the fourth rounds, I realised that if I broke the truce I could claim a win! Well, this is Game of Thrones, so with her encouragement House Baratheon sent a seige engine via four ships to flatten one neutral force, strolled into a second area, and waltzed into a House Tyrell land which had been left undefended in an earlier round to claim 7 castles for the win!

Naval power turned out to be surprisingly effective - I had ships throughout the entire southeast of the map which meant I could launch attacks to/from any of the coastal areas. I think a single siege engine ended up responsible for destroying three sets of neutral forces. The truce with my sister also helped, along with always bidding high on the Iron Throne - if she'd been able to move before me, she could have heavily reinforced her lands to prevent my win.

NaBloPoMo!

Nov. 1st, 2020 11:02 pm
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It's November, which means it's time for anther month of semi-coherent ramblings!

Ironically, despite the current Covid insanity today was much like this time last year: a surprise games evening. Except because of Covid it was online (via the excellent Board Game Arena site) instead of in-person.

Myself, [livejournal.com profile] elemnar and a mutual friend played two games this evening. First up was Solo, which is much the same as Uno or Crazy Eights with one slight twist: you can play matching cards out-of-turn. So it's probably just as well that we were playing this online rather than with actual cards - they wouldn't last long around [livejournal.com profile] elemnar and I (we mangled several decks playing Spit back in the day)! The variant on BGA has four rounds, and somehow I won all of them.

Next up we returned to our old favourite of Stone Age which plays very well on BGA - this evening, we just played the base set and it ended up being very close run through most of the game. The twist in Stone Age however is a lot of points aren't counted until the very end of the game... and I managed to pull off my second victory of the evening by getting all the meeples and about 5x worth of multipliers on that (without that 50 points it'd have been very close indeed).
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After skipping last week due to a PCC meeting, it's pasta night again! With all four of us who could make it tonight (such is the ebb and flow of pasta night).

Since there were only a few of us, we dug out some games with smaller player limits and settled on Dominion. It was a strange game - in the random card selection were hardly any +1 Action cards and only one +2 Action (the Village card), so very little happened in each turn. But at the same time two of the action cards affected all players (Spy, Thief) and so there was still a fair bit of activity.

I bounced around a few possibilities before settling on a game plan of buying Silver to buy Gold, and then using the Remodel to turn a Gold card into a Province. It worked... but not as effectively as I'd have liked - I should have started on that sooner, and converted more Silvers into Duchies. Beth managed the win mainly through buying lots of Duchies.

Driving back, Bury Hill provided amusement again - this time not one but two cars thought they could climb the hill faster than me. Which they did on the straights (only because I was holding to 50mph), but not round the corners (which again, I take at 50mph because the Alfa can)!

Pasta night

Nov. 5th, 2019 11:24 pm
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Yesterday was pasta night with an old game and a new game!

First up is the confusingly-named 6 nimmt! card game, which is one of those games where it's possibly to spectacularly lose a round and go all the way from first to last place if you're not careful or the cards hate you. The rules are simple though a little confusing: the cards are numbered 1-104 and are worth various amounts of penalty points. Everyone gets dealt a hand of cards and then 4 more are placed faceup in the middle (forming 4 stacks). Then everyone secretly selects a card from their hand, simultaneously reveals their chosen card, and then in ascending order places their card at the end of the stack with the highest card less than theirs (i.e. price-is-right rules). If someone places the sixth card on a stack, then they pick up the other five cards and place them in a score pile. If someone can't place their card (e.g. because they had the misfortune to be dealt "1"), then they select any stack they like, pick up the cards, and place theirs as a new stack. Repeat until everyone has run out of cards, then add up the penalty points in the score piles. Then shuffle and deal a new round. First player to exceed 66 total penalty points ends the game and the lowest score wins.

It becomes easier to understand after playing a couple of rounds, honest!

Afterwards we played what Kyle described as a "toddler simulation game" - Human: Fall Flat, which is a physics simulation game a little in the style of World of Goo except with humans instead of goo. The particular mechanic here is that your character can grab onto just about anything, and by doing so move boxes, climb walls, move platforms (by grabbing the wall and "walking" the platform)... and you have to solve various puzzles while a voiceover snarks at you. Or start co-op mode and then play tug-of-war with another player.
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After Messy Church [livejournal.com profile] elemnar and I got together with a couple of church friends for pizza, cake, and board games!

First up was Ankh-Morpork, a favourite of ours partially because of the Discworld theme and partially because of just how bonkers it is (after all, what other board game has a dragon landing on the board as a random event?). Sharon very nearly managed a sneaky win as a Lord in it - the only thing that spoilt it was her being new to the rules and so having to check with us if she'd met the win condition, at which point [livejournal.com profile] elemnar and I predictably spent the next turn bumping off her minions. I've found it's not actually all that hard to setup a win in Ankh-Morpork, but holding on to it is where the challenge is as you only win if you meet your win condition at the start of your turn. Anyway, ultimately [livejournal.com profile] elemnar pulled out a surprise win as Dragon, King of Arms!

Afterwards I dug out the Super Mario Bros power-up card game and we played several rounds of that. It's a nice quick game to play and easy to pick up the rules for. The win condition on that is last-person-standing, and somehow Other Sharon won one round without losing a single life token!

NaBloPoMo!

Nov. 1st, 2019 10:24 pm
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Yes, it's that time of year where I try to create an entire month's worth of random ramblings!

Today ended with a surprise games evening, courtesy of a friend from housegroup with too much pizza and unexpected cancellations! So four of us in total met up and went through a couple of games. First up was Apples to Apples, which was as hilariously random as all good games of it are. We did about six rounds of it and all ended with fairly similar scores.

Afterwards we gave a new-to-me game a go: Last Word, wherein everyone tries to be the last person to say an answer before a random timer runs out. The gameplay is split into two parts: first everyone gets a private subject and a shared letter, and you all try to be the first person to say an answer to your own prompt that starts with the letter shown. Then in the second part the prompt is revealed, a random timer is started, and everyone tries to answer the prompt... but the last person to say an answer before the timer goes wins the point. I somehow picked up an early lead of a few points and held onto it until victory at the end. I think I'll have to introduce the pasta night group to this one!
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Posting things a little out-of-order here

Pasta night is back! It went on hiatus for a month or so due to the usual hosts being sidetracked by a twinpocalypse (as [livejournal.com profile] jonners99_uk called it), but now that things have settled down a bit it's back to normal (in as much as pasta night is ever normal).

This week was mostly spent catching up but we managed to fit in a couple of rounds of King of Tokyo. It's basically Godzilla meets Highlander - each player plays a typical B-movie monster (such as a kraken, giant gorilla, or MECHA DRAGON) and takes it in turn to either attack the monster in Tokyo, or if they're in Tokyo then attack all the monsters not in Tokyo. Whenever the monster in Tokyo is attacked they have the option to leave Tokyo, at which point the attacker enters. Last monster standing is the winner!

That's basically it - actions are determined by rolling a handful of dice (with results of punch, heal, gain energy, or gain victory points) and there's cards that can be bought with energy to gain bonuses, but at the end of the day there can only be one King of Tokyo!

I also explored a different route to pasta night - on the approach to Emsworth the radio was warning of dire traffic along the A27, so I took the A3(M) towards Petersfield and picked up the A272 following half-remembered routes and bits of family trips. Time-wise it took about 10 minutes longer than usual, probably due to encountering a tractor somewhere around Midhurst. Fortunately the bit of the A259 between there and Petworth has a couple of short bits of dual carriageway for passing such things, and if I drop the MiTo down to 2nd gear (!) I've got plenty of acceleration to play with. I did the same route on the way back to familiarise myself with it, and aside from a couple of awkward junctions around Petersfield it's a reasonable route, if more likely than others to contain tractors.
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It's been far too long since pasta night was a thing - for one reason or another, after the 8th April it wasn't until last week that I could make it to pasta night again.

Last week was mainly spent nattering and catching up, followed by a short session of Smash Bros wherein I reminded everyone to ph34r the pikachu, or at least take it semi-seriously. The final match of the night went surprisingly well for me - somehow, and I really don't know how, I achieved an almost flawless victory against Jonners, Matt and Kyle, taking most of the KOs as well. I haven't been practising, honest!

This week we ended up giving Power Grid a go. It's one of those games that comes with a bajillion complicated-looking rules, but actually has a fairly straightforward play sequence (though not helped by it continually mixing up "rounds", "turns", "phases" and "stages"). The aim is to buy and fuel power stations, and at the same time build cities to power. Buying power stations works by bidding in turn until only one bidder is left, fuelling then happens in a single pass in reverse turn order (so the last player gets the cheapest fuel), and then city building again happens in one pass of reverse turn order. Then everyone consumes fuel to power their cities (or as much as possible), fuel is restocked, and players get money based on how well they did. Simples!

The complication, as always, is from the strategy, and that happens on many levels. I ultimately managed to shoot myself in the foot by successfully bidding for a power station that I didn't want to get, which gave me cash-flow problems for the rest of the game (we ended it probably about two-thirds through due to running out of time). Beth on the other hand managed to do stunningly well both with power stations (concentrating early on renewable ones, which are more expensive to buy but don't need fuel) and city locations and was the ultimate winner. Definitely one to play again, though maybe when we've got a bit more time (then again, having played it once next time should go quicker).

Zombies!

Mar. 5th, 2019 09:30 pm
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While on the topic of gaming, St John's Fareham held a pancakes and board games evening on Shrove Tuesday. [livejournal.com profile] elemnar came along as well and we joined a group playing Zombicide (wherein you try to escape from a zombie-infested city while not getting eaten by zombies - so basically, Shaun of the Dead). We had the weirdest luck with zombie spawns - on the very first turn I drew the abomination spawn card (high-strength zombie, hard to kill) and so we spent a chunk of the game carefully avoiding it. For the scenario we picked we had to collect three food items, get the green key, use it to open a door to the blue key, and then escape. Of course the blue key and the exit were at opposite corners of the map.

Over the game we put together a very silly strategy: [livejournal.com profile] elemnar proved very good at rolling well on the hit dice and mowed down zombies with a pair of sawn-off shotguns, which caused all the other zombies to head towards her (the game mechanics are that the zombies head towards the most noise).



We took advantage of that, and her character ended up aggro'ing the zombies by emptying the shotguns in an empty room (our record was 6 noise counters). This did then result in her being chased by the entire zombie hoard...



...while another group snuck round the back to retrieve the blue key. We then all made our way towards the exit, leaving all the zombies (and I do mean all - we ran out of zombie figures!) to congregate in the middle of the board as we leapfrogged through already-cleared buildings to reach the exit. Somehow we all survived!

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[livejournal.com profile] allegramente: We should let [livejournal.com profile] boggyb win, it's been a while since he's managed to win at Settlers.

...several hours of Settlers + Seafarers + Cities & Knights later...

The GNU: *blocks me from completing a shipping route towards an island*
[livejournal.com profile] boggyb: *moves a ship*
[livejournal.com profile] boggyb: *moves a second ship using the Diplomat card*
[livejournal.com profile] boggyb: *places a settlement with two bonus points on a different island for the win*
[livejournal.com profile] boggyb: *places two more settlements because I can*

I was up in Horsham with the family at the weekend (the parents had a rack of lamb in the freezer bought for Christmas that needed eating, and [livejournal.com profile] elemnar and I were invited to help them with it) and we ended up playing Settlers of Catan combined with the Seafarers and Cities & Knights expansions. Normally what happens at such games is [livejournal.com profile] elemnar unexpectedly wins without realising, but not this time. We used the Through the Desert scenario with a random map that gave some very weird resource balance. I spent a lot of the game trailing, but in the endgame I managed to accumulate a pair of Roadbuilding cards which let me suddenly head out from one coastal settlement (on a hard-earned 2-for-1 wheat port) towards the far side of the desert (the direct route was blocked so I took the long way round). Then in the final turn I accumulated a ridiculous amount of wheat resource, which thanks to the 2-for-1 port and a couple of bonus cards let me turn that into three settlements.

It was a very close-run thing and I was honestly expecting The GNU to win it - I'd had to block him with an earlier settlement placement to prevent him getting to one foreign island. And normally my strategy of using a port for resources doesn't pay off, but this map helped by letting me claim a lot of high-probability wheat supply. So, unexpected victory with two more points than needed!
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Discussing Smash Bros at pasta night...

Kyle: ...so you know wavedashing?
[livejournal.com profile] elemnar: No, I just know how to use Jigglypuff.
Kyle: O_O

Ph34r [livejournal.com profile] elemnar when she puts on her "kid sister" face and plays Smash Bros - she will pick the girliest pinkiest character and utterly destroy you.

Today's voteamabob was very close, but placed Machi Koro (with the Harbour expansion) and 5 Minute Dungeon as joint winners. So as there were 7 of us and those games max out at 5 players, we played both! I played Machi Koro and managed to do a lot better than I have done with previously games of it at SWARM. I don't think I had much of a strategy to begin with, but ended up going heavily in on red cards (take money from the active player) and blue cards (gain small amounts of money from the bank on anyone's turn) - these initially gave a very low income and it took me a lot longer than everyone else to construct whatever card lets you roll 2 dice. However once I managed that and got a Tax Office card my deck suddenly started raking in money and I managed several rounds where I had about 25 coins to spend (and usually lost it all during the round to regain it on my next turn). I was left just needing to get the final victory card and just could not quite get the 30 coins needed for it, and ultimately Kyle manage to grab it before me. Still, second place is not to be sneezed at and I got to the about-to-win point first!
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Today's ten-minute takeover went old-school again, in particular with Evanescence's Bring Me To Life which [livejournal.com profile] elemnar and I spent the next few minutes trying to guess when that first came out. [livejournal.com profile] elemnar came up with Year 9/start of GCSEs, which would be around 2002 - wiki says early 2003, so that's not far off. Certainly I remember hearing it a lot on the radio on the bus to/from school.

It's not the first time we've played that game and been fairly close with our guesses. A few weeks back, on the journey back we were listening to Radio 2, which started playing Keane's Everybody's Changing of all things. I came up with mid-late 2004 via a chain of random memories... I vaguely recall it being out around the same time as KT Tunstall's Eye to the Telescope album. That I remember seeing an advert for at Three Bridges train station once. The advert I remembered because myself, [livejournal.com profile] elemnar, and a few friends (including [livejournal.com profile] hunter22?) decided to go to Brighton one day by train, and one of us spotted the poster and commented how it was someone's favourite album. And that journey I think was in the holidays between school and university, which would make it summer 2004. Talk about convoluted! Anyway, the answer is... December 2004 for the KT Tunstall album. That's later than I thought - perhaps the journey was over the Christmas break (it must have been during a holiday otherwise I would have been on campus and so wouldn't be at Three Bridges for a day trip)? But the real question is Keane, and that album (Hopes and Fears) came out May 2004, so I wasn't that far off after all! [livejournal.com profile] elemnar had guessed GCSEs/6th form which again would be 2004.

Actually, you know what - having looked through friends' old LJ posts (couldn't find anything in my own blog - but that made me wonder if anyone else had posted something) I'm fairly sure the Brighton trip was 22nd December 2004.

It's funny the random memories that get strung together sometimes.

Anyway, pasta night. We had a full house today so ended up with two games: a large game of Machi Koro (which [livejournal.com profile] elemnar played) and a smaller game of Terraforming Mars (that I played). Last time I played Terraforming Mars I managed to eke out a win thanks to amongst other things managing to not only slam a giant ice asteroid into the planet, but gain corporate sponsorship for it. This time I drew both those cards again but at different times so I didn't manage the same hilarious combo. I did however get several "slam an asteroid into the planet" cards during the game, each one bigger than the one before... but ultimately it didn't work out, and I lost by quite a few points. I think I need to concentrate more on basic terraforming and the resulting immediate victory points (which also turn into increased money), instead of trying to set up a combo involving half-a-dozen cards that all ideally need to be played in order for best effect. The final game board had very few of my markers on it as a result.
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Potholes encountered on the A27 between Chichester and Bedhampton: 33. Yes, I counted them (the ones I drove over/through at least) - well, there's not much else to do and I'm convinced they're getting worse daily, let alone weekly. I'd swear that on the way to pasta night I found potholes that weren't there two days ago...

Anyway, didn't I used to update a blog here or something? Somehow it's been over a month since the last proper update. I keep doing blog-worthy things and going to blog-worthy places while just never getting round to actually typing up any of the drafts I start writing in my head. But I'm back from pasta night, in front of the computer, and [livejournal.com profile] talismancer has updated more recently than me... so here's a semi-random pasta night post!

Not sure what I'll do with other older half-written posts - there's a few that I ought to complete and will probably backdate to whenever the events therein occurred.

We were a bit thin on the ground tonight because of various reasons, so tonight we only had one game going: Colt Express, as being one of the few games we had that tops out at 6 players (Forbidden Desert was suggested, but vetoed as it officially tops out at 5 and probably isn't balanced for 6). With 6 bandits running up and down the train there was much chaos and thwarting of plans, not to mention an angry sheriff and rebellious passengers. I played Belle who has the special ability to not get shot or punched if there's another bandit that could be targeted (and just now, typing this sentence I've realised that I completely forgot that for the final round and really should have done the complete opposite of what I did - should have stayed in the crowd instead of trying to get out of punching range. That probably cost me the win in the second game).

We played two games of it. In the first round Matt stormed ahead with a very successful tactic of heading for the carriage full of jewels while leaving everyone else to squabble over the rear couple of carriages, then continuing to the end to try for the briefcases. Beth on the other hand (playing as the Ghost, who gets to play their first action card face-down) went for maximum chaos and scuppered several plans. The second round became more hilarious - Matt and I both went on top and headed for the front of the train. I tried to head down and discovered the sheriff, who opened fire, forcing me back to the roof. The sheriff then got moved by someone else and Matt headed down, collected the briefcase, returned to the top... and I punched him to force him to drop the briefcase, collected it, and then legged it towards the rear of the train. However it was not to last - the end-of-round action moved all players to the top of the rear carriage, I made the mistake of moving instead of staying put, and Jonners very successfully second-guessed my actions and managed to swipe the briefcase through persuading everyone else to move the sheriff to his advantage. Cheeky!

It's a game that requires decent visualisation skills - to really succeed at it, you have to keep track of which visible actions have been played, where all the players (and sheriff) could end up, and what they could actually do (as while you have to decide what action you will take in the card-playing/programming phase, you get to pick the direction/parameters of the action while resolving it. So someone playing a move action gets to pick the direction after all cards have been chosen). Each round involves everyone going round about 4 times to select an action, and to mix things up some turns have the actions played face-down so you have to guess what the players might do. I find I often lost track by the final turn though as long as you can keep track of a few players it's usually possible to not lose all your loot.

Pasta night

Jan. 8th, 2018 11:22 pm
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After Christmas and New Year it was finally time for Pasta Night again! Today (well, a couple of weeks ago now that I finally write this - this post is backdated to Pasta Night) was the day of new games - one group (Beth and Jonners?) brought Harry Potter: Hogwarts Battle and I brought RYŪ (picked up from The Works as it looked interesting and was on offer). The Harry Potter game from what I could tell was a co-op game playing the role of the heroes making their way through Hogwarts and trying not to get splatted by various death eaters. It seemed to result in a hilarious epic fail somewhere around book 5, and is definitely one I want to have a try at.

Today however I gave RYŪ a go, along with Jonners, Matt and Louise. The tl;dr summary of it is that a dragon is coming! This is a Good Thing as it's a friendly dragon, so each of the five tribes is going to build a dragon of their own to welcome the dragon. They all have a different idea of what a dragon looks like: one tribe has a sea serpent, another a tree dragon, the third some sort of jetpack dragon, the amazon tribe a cool-looking dragon skyship... and the lizards are building a swap dragon made out of hot-air balloons. The mechanic boils down to acquiring resource cubes to be able to buy segments of your dragon, with a side order of collecting merchant/smuggler tokens to spend to help acquire resource cubes. The twist is that the main way to get cubes is by exploring a player island which results in both you and that player gaining resource cubes. Oh, and if the white cube is drawn then there's immediately a sealed auction where the winning bidder gets to immediately build their dragon.

It was something of an odd game - Jonners got a quick lead thanks to aggressively bidding in auctions for the first few dragon pieces, then slowed down a bit as the others equalled or outbid him (if there's a tie then no-one gets a dragon segment). I think we all got up to 4 dragon pieces and were just trying to get the last few cubes needed - the final segment is more expensive to construct. As it happened Jonners got their first. I think I would have been a turn or two behind him, and I can't remember how close Matt or Louise were. Definitely a game to play again now that we've got a better understanding of the rules.

After that since the Hogwarts battle was still ongoing Jonners dug out yet another new game in the form of Camel Cup. This is a deceptively complex game involving betting on a camel race - oh, it looks nice and easy with a simple mechanic, except the trick is that the camels can form stacks and when a camel move it takes any camels on top with it. The maximum move of a camel is only 3, but with the stacking it's quite possible for a trailing camel to gain half-a-dozen or so places overall and overtake the whole lot. Working out the probabilities of which camel to bet on when is very complicated, and while one can defer the decision by rolling the dice to move a camel that both advances towards the end of the round (each camel moves once per leg and once all camels have moved the per-leg bets are resolved) and gives the next player more information to use to decide. Generally it quickly becomes clear which camels can't win the leg, but working out which of the remainder is most likely to win is another matter entirely...
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The voteamabob once gain threw up the traditional pasta night games of Ticket to Ride and Dominion, so [livejournal.com profile] jonners99_uk did a bit more number-crunching and instead selected Scotland Yard and Galaxy Trucker as being the two games with the most first-choice votes. Perhaps the voteamabob app should take rankings into account when we eventually get round to writing it? Anyway, Sarah, Vicky and Martin played Scotland Yard with Matt leading them on a merry dance around London (and managing to get to the end without being caught!), while myself, Paddy, [livejournal.com profile] jonners99_uk and Beth played Galaxy Trucker.

We started off with a practice session to try and get to grips with the rules, then reset the scores and tried again for real. In the first round I think we all were on fairly even scores, but then it all went horribly wrong for the second round - the very first card Paddy drew was Epidemic which wiped out most of my crew (including my purple alien which I'd picked up to try and bolster my firepower). Then a few cards later we turned over a Slavers card, and without the alien I couldn't present enough firepower. So the slavers took the rest of my crew, and I was then out of the game with a crewless ship on all of 8 credits (having not managed to collect any cargo, and also having lost a chunk of my ship due to a pirate attack). The others made it through to the end with scores of 30-something credits, and we called it a night rather than add insult to injury with the third round.


On the way to pasta night I was listening to Radio 1's 10-minute takeover. The first track picked was Gorillaz's Feel Good Inc., and for a brief moment instead of being stuck in a queue on the Chichester bypass I was transported back to my degree at Sussex University all those years ago. In particular it reminded me of that common area tucked away at the top of the EDB building (now called Silverstone) - it had WiFi, power points, and was a good place to settle down with the laptop and bash away at a bit of coursework (when I wasn't playing Worms Blast or completing random LiveJournal memes). There used to be one of the many little cafés tucked away as well, and a computing cluster that was always deserted and so handy if I needed to be on the main uni network. Sussex was full of odd little common areas and cubby-holes - I found a good number of them (Mantell common room, Pevensey I, Pevensey II (I spent so much time there along with [livejournal.com profile] talismancer and [livejournal.com profile] ptristan that the porters joked about placing a "reserved" sign on one of the tables), Essex house, loads throughout Arts A/B and the Library, and of course the Pevensey Bridge) and I'm sure there's just as many elsewhere in the campus still waiting to be discovered (I never did find the ENG 1-3 tunnels that [livejournal.com profile] pewterfish once described).

It's odd how an apparently random snippet of music can remind me quite strongly of a given place and time.


I know I keep saying this and yet do nothing about it, but I do miss Sussex University and I do want to go back there and study again one day. Returning for a Masters or even a PhD is actually possible, and is not a completely bonkers idea. The trouble is I'm torn as to what to do as while Brighton is an amazing place to live and study in, I actually quite like Fareham and don't want to move away (and that's without contemplating moving to Cornwall...). Wait, that's not quite right - it's more I don't want to move away from the friends I've made in Fareham, and in particular church and housegroup. Two years ago I'd have happily moved, but over the past year-and-a-half I've finally set down roots here.

Perhaps I could commute to Sussex? Again, not totally bonkers although it would involve either a daily drive along the A27 past the bottlenecks of Chichester, Arundel, and Worthing, or instead the joys of Southern FailRail and an east/west change across Brighton station (which is just slow because the timetables don't line up). Actually, no, that's not an option thanks to the RMT's contempt for passengers - the train journey I could deal with (have 3DS, will game), the unreliability makes it completely impractical. Perhaps I could move a bit of the way along the coast and be within a reasonable travelling distance of both Fareham and Brighton?

Or I could even not go to Sussex and instead continue my studies at another university. Southampton and Portsmouth both have major universities, and those aren't the only ones within a reasonable distance of here. Except Sussex is a campus university, sitting in the South Downs and surrounded by the countryside, while Southampton and Portsmouth are city universities and that's just not quite the same.

In any case July's a bit late to be suddenly applying for a 2017 course. But for 2018... hmm...
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Okay, so it's just partly-homemade garlic bread, which for some reason we decided to call SCIENCE BREAD. Today's experiment was a tiger bread baton from Tesco's, with a mix of garlic paste, grated cheese, and a little parsley as a filling. I then dampened the crust a little and we stuck it in the oven until it started smoking. Verdict... definite success for the bread, mostly successful for the filling - the garlic paste had a slightly odd aftertaste to it. I think the previous experiment with real garlic worked better but there was a lack of butter to blend the garlic with. The cheese was a good idea but it needs a bit more.

Today's game of choice was two decks of Exploding Kittens combined with the Imploding Kittens expansion. The game went on a surprisingly long time - people kept on surviving explosions by managing to grab defuse cards from the discard pile. In the end it came down to three players and three cards (two of which were explosions).

Speaking of games, I borrowed Settlers of Catan off of Jonners recently and yesterday the family gave it a try. The Gnu's reaction was interesting - after a few rounds of everyone getting to grips with the mechanics he started paying serious attention to the probabilities involved (his comment was the game must have been created by a mathematician). We'd gone for a completely random setup and he managed a good set of starting locations, which he quickly linked to claim the longest road bonus. The victory points accumulated until The Gnu and I were on 9 points each and just needing one more to win - I went down the development card route which had a fair chance of victory, but in the end The Gnu managed to get enough resources to upgrade another settlement to a city for the final point. I can see this being another game to get our own copy of...

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