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Look - an arrow! Clearly much more important than the raging tentacle monster 😅

Anyway, I've just reached Lanayru in Skyword Sword (one day I'll complete the blog series, promise!) and took on the dragon's Lightning Round challenge because why not. It went surprisingly well:



I think that's the first time I've actually obtained that in Skyward Sword, and I reckon I've earned that after that boss rush. One boss in Skyward Sword is physically hard work, let along eight of the blighters in a row!

To be fair some of them are complete pushovers by the time my sword's been upgraded to the Master Sword, and with the reflexes and skill that comes from being 30-odd hours into the game. Others... aren't. The biggest difference is between Imprisoned take 1 and Imprisoned take 2 - the second incarnation is tougher, faster, and cheats by climbing up the side of the pit. So of course Lanayru left that one to the end, and of course that battle went right down to the wire. On reflection that was the only truly difficult battle out of the lot, as the Imprisoned battles were the only ones with a hard time limit and the first incarnation I swatted in a minute or so (the powered up Master Sword makes a lot of difference!).

And as proof that Zelda games continue to surprise me no matter how many hours I put into them, Koloktos (the giant corrupted six-armed chakram-throwing Buddha-like statue at the top of the Ancient Cistern) apparently can summon cursed bokoblins. I've never seen it do that before!

The amount of physical effort needed (motion controls are hard work!) reminds me of fighting those three Darknuts at the bottom of Twilight Princess' Cave of Ordeals. Actually, no, that's harder - Lanayru gives you a moment to collect yourself between each boss, and even within the battles it's sometimes possible to slow down the tempo for a moment, but those Darknuts don't let up for one moment.
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One thing I've noticed from playing through Skyward Sword HD is how... underwhelming the skyward strike appears, at least to begin with. It takes a fair bit of time to charge and does very little damage.

To be fair, last time I played Skyward Sword (7 years ago!) it was in Hero Mode because it was my second playthrough on my original save, and in that mode you start out with the fully powered skyward strike which one-shots everything up to the first mini-boss.

Anyway, after finding that even Deku Babas were hard to kill with skyward strikes I decided to apply SCIENCE to it. While I can't compare against the Hero Mode version (my Wii refuses to read my original Skyward Sword disc), in Skyward Sword HD I'd just reached the first upgrade for the sword, which lets me do a before and after comparison. I just need a willing volunteer...



Oh hai Quadro Baba, do you want to take part in some research?



I don't think Quadro Baba liked taking part in the research 😅

Several volunteersvictims later, I have my answers. To splat a Quadro Baba with the basic Goddess Sword takes 3 slashes or stabs, or 6 skyward strikes or skyward slabs, and charging a skyward strike takes 30 frames or 1 second (counting how long it takes the 'spark' to travel down the sword blade).

And after conquering the Ancient Cistern and finding yet more Quadro Babas to contribute towards my research, the shiny new Goddess Longsword now slices through a Quadro Baba in 2 slashes, one stab (critical hit?) or 3 skyward slashes or skyward stabs. Nice! It still takes the same 30 frames to charge up though, but the upgrade has doubled my attack power overall making skyward strikes more useful, even if they're still less powerful than just wading in and whaling on baddies with the sword.
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Impa has a rather unusual finishing move in Hyrule Warriors Calamity...

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Is it just me, or does King Dorephan from Hyrule Warriors: Calamity remind anyone else of Boss Nass from Star Wars: Episode 1? I was slightly disappointed that Dorephan wasn't voiced by Brian Blessed.

Pictures! )

And while I'm at it, did the mini-guardian remind anyone else of The Clangers and the way they talked with swanee whistles?
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So I actually wrote most of this in November last year... but never got round to posting it. Anyway, since people have been asking for more posts - here, have a random Zelda post!


Far away... Do not fear—dash and fly!
Owl Statue

The third nightmare )


...WATERFALL...
It is hidden in the waterfall...
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THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER
Owl Statue

The second nightmare )


...PRAIRIE... ...PRAIRIE...
The prairie is waiting...
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Much of mystery you will find on this uncharted Koholint island!
Owl

The first nightmare )

...SWAMP...
...A path opens... in the blooms...
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Well... most of the Links. From left-to-right: Skyward Sword, Smash Bros, Ocarina of Time, Majora's Mask, Link's Awakening, Twilight Princess (Wolf), Twilight Princess, Breath of the Wild (Rider), Breath of the Wild (Archer).

The latest few (Skyward Sword, Ocarina of Time, Majora's Mask and Twilight Princess) only turned up the other day - they've been on my wishlist of Amiibos for some time now but I could only find them at over-inflated prices from resellers (4x markup for a used one? Nope!). That was until Nintendo launched a preorder for another run of them and I managed to place an order before they sold out. I think the only Zelda ones I don't have now are the Toon Link/Zelda, 8-bit Link, and the Bokoblin.


In other news, the game of pick-a-wifi-router has continued - I've resorted to putting together a spreadsheet of all the different features. It's not helped that the datasheets (if you can call them that) are full of marketing lies and disagreements. It should not be this hard to determine which particular flavour of wifi standards a given router actually supports...
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It is said that you cannot leave the island unless you wake the Wind Fish...
Owl

Because I'm don't have enough different games I'm trying to blog about...

Many years ago [livejournal.com profile] elemnar tracked down a copy of Link's Awakening DX, and I started playing it, but for whatever reason never actually completed it. More recently it's been remade for the Switch and predictably I pre-ordered it (/me waves Zelda fanboy flag). And having completed Astral Chain (which I also meant to blog about), I've been trundling through Link's Awakening.

The art style for this edition is absolutely beautiful. The entire game world looks and feels like Link is wandering around a miniature diorama of Koholint Island, and it all works. In a way it reminds me a little of Super Mario World 2: Yoshi's Island - that was another game with a completely unexpected style and yet one that was so appropriate. Playing this was oddly nostalgic.


Anyway, with shield in hand it was time to go and find my sword. This is a slightly unusual starting set of items - I'm used to either starting with neither (in an environment where a sword and shield isn't needed), or getting both very early on in the game. But the shield is useful, especially as I can use to to push enemies out of the way!

You found your sword! It must be yours because it has your name engraved on it!

Not now

May. 12th, 2019 04:02 pm
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While exploring the ruined Deya Village, I stumbled across a Stone Talus looking for a fight...


https://youtu.be/WPrAdvKtmyg
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The Guardian Stalkers are not small enemies...


Cross-posted to deviantArt

Yes, it's another Amiibo! The Breath of the Wild series are very hard to find from first-party sellers, but the other day I was putting together an Amazon order and had a look on the off chance - and spotted this one available for a non-insane price (still a bit more than retail, but not the 100%+ markup that most sellers have).
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*ring ring*
Production: Hi, we've got a parcel for you, could you come and collect it?
[livejournal.com profile] boggyb: Sure!



[livejournal.com profile] boggyb: That's a bigger box than I was expecting.
Colleague: What did you order, a microSD card or something?



Nope, just slowly growing my Amiibo collection as and when they become available at not-insane prices.

This is actually my second attempt at buying the Champions Amiibo pack. I had actually managed to find them in-stock at Nintendo's own store and placed an order, only for them to sit on my order for a fortnight and then cancel my order as they went out-of-stock again. Nintendo did credit me 10% of the value (on top of the refund) which was a nice touch, though I'd be more impressed if their stock tracker was actually up-to-date and they had a notification system.
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Ocarina of Time: Ice Cavern )

Time passes, people move... Like a river's flow, it never ends...
Sheik
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Wasn't I trying to blog Let's Play's of several Zelda games or something...?

One on a high mountain...

Ocarina of Time: Fire Temple )

Isn't that funny, Brother?
Well, this must be what they call destiny.

Darunia, Sage of Fire
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Today's random link for the Zelda geeks on my flist: Using Hilbert Curves to 100% Zelda.

I had been wondering how to handle tracking down the last few collectibles. My normal approach is to either keep a log of where I find items or to take a printout from a FAQ/walkthrough and tick off items as and when I find them - either way I can easily work out what I'm missing by comparing against my found list - but I hadn't done that for Breath of the Wild. Not that I think it would have helped as there's a ludicrous 900 Korok Seeds to track down and those are absolutely everywhere. Shrines are a bit easier, though every time I think I've found the last shrine (based on hitting a round number or a given set of heart containers) I discover another one somewhere - I think the total is 120. And what I hadn't realised until I read the linked post is that discovering landmarks also counts to that 100% and there's a fair number of those as well.
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Hear my name and tremble! I am Link! Hero of the Gorons!
Link, son of Darunia

Ocarina of Time: Gorons redux )
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I was randomly inspired to go for a Saint Patrick's Day theme in Breath of the Wild...

Slightly spoilery screenshots )

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