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[personal profile] torkell
Today's random link for the Zelda geeks on my flist: Using Hilbert Curves to 100% Zelda.

I had been wondering how to handle tracking down the last few collectibles. My normal approach is to either keep a log of where I find items or to take a printout from a FAQ/walkthrough and tick off items as and when I find them - either way I can easily work out what I'm missing by comparing against my found list - but I hadn't done that for Breath of the Wild. Not that I think it would have helped as there's a ludicrous 900 Korok Seeds to track down and those are absolutely everywhere. Shrines are a bit easier, though every time I think I've found the last shrine (based on hitting a round number or a given set of heart containers) I discover another one somewhere - I think the total is 120. And what I hadn't realised until I read the linked post is that discovering landmarks also counts to that 100% and there's a fair number of those as well.

Date: 2017-07-24 05:42 am (UTC)
From: [identity profile] nendil.livejournal.com
So am I understanding right that his approach still just results in "manually check every inch of the map in a systematic manner"?

I appreciate having this problem presented from a programmer-problem-solving point of view, though :) If you want to create an as-automated-as-possible solution to this, I imagine you'd need some way to grab data of your game state. And since I don't want to spend time to learn how to hack WiiU and/or Switch save data, the next-best solution that comes to mind is:

1) Take screenshots of each section of your in-game map at max zoom
2) Do the same for the online map, with appropriate icons turned on/off (or hack & recreate the image data???)
3) Using Photoshop or another tool, examine the diffs between the two maps

It's a pretty darn big map at max zoom so even just grabbing & setting up these screenshots is easier said than done. But, it depends on if you have more fun playing in-game or being a hacker programmer ;)

Date: 2017-07-26 04:29 am (UTC)
From: [identity profile] nendil.livejournal.com
The video idea is not bad, but I feel like it'd be a similar amount of work to get & stitch the frames together anyway. Plus with the screencaps, at least the Switch has a pretty convenient button to grab those natively.

Also to note: It would be a lot easier to scan this diff-ed map visually than programmatically because you'd have to account for things like (if I recall correctly) in-game textures/filters over the map, differences in text display (size/font/alignment), etc. It might be faster in the end to hack the WiiU save data after all... but if you're on the Switch (as I am), then welp.

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