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Having managed pretty much 100% completion in Twilight Princess (not finished Rollgoal yet) and Minish Cap (need to finish that dratted Cucco game), I'm now going through Ocarina of Time with the same intention.

I've lost count of the number of times I've played through it over the years, but I'm still finding hidden places and new tricks in it. Some really useful ones too - it turns out the Deku Nuts are ridiculously overpowered against the right sort of enemy (you can use one to clear a roomful of those bouncing bubbles inside Jabu-Jabu), and the spin attack works against enemies that normally zap you if you touch them, like the jellyfish.

I also managed to beat Dark Link using just the Master Sword, which is a first for me. Only used up 9½ hearts too. Previously I've abused Din's Fire against him, by backing him into a corner so he can't dodge. This time I got to the door and realised I hadn't gotten the magic upgrade, hadn't got any green potions, and didn't even have full magic power because I'd used Farore's Wind. So I just went ahead and had a go anyway, and managed an epic sword duel. I still want to know how he does that annoying jump-on-your-sword-and-stab-you trick though...

Date: 2009-11-16 05:46 pm (UTC)
From: [identity profile] 13th-einherjar.livejournal.com
I always used to use the Master Sword against Dark Link. As for the jump-on-your-sword thing... I think that was the game designers realizing the AI wasn't hard enough and giving him another advantage.

Date: 2009-11-16 11:14 pm (UTC)
From: [identity profile] elemnar.livejournal.com
Huh. That's useful - I had always figured Deku Nuts were just weapons for people who wanted to use clever tactics or something, and so never really used them.

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