Deckbuilding
Feb. 19th, 2006 12:47 amSo, last week I tried my hand at some deckbuilding for MtG, and made a suprisingly good black/artefact deck, primarily designed to hit with a big, unblockable, untargetable Mephitic Ooze (0/5, +1/+0 for each artefact I control, destroy any creature it touches) equipped with Whispersilk Cloak (equipped creature is untargetable and unblockable).
Version 1.1a of the deck:
| Card | Quantity | Type |
|---|---|---|
| Arcbound Crusher | 3 | Artefact Creature |
| Arcbound Hybrid | 4 | Artefact Creature |
| Arcbound Overseer | 1 | Artefact Creature |
| Arcbound Stinger | 4 | Artefact Creature |
| Arcbound Worker | 4 | Artefact Creature |
| Darksteel Citadel | 4 | Artefact Land |
| Dross Golem | 4 | Artefact Creature |
| Echoing Decay | 4 | Instant |
| Mephitic Ooze | 4 | Creature |
| Myr Servitor | 3 | Artefact Creature |
| Swamp | 14 | Land |
| Vault of Whispers | 4 | Artefact Land |
| Vulshok Morningstar | 4 | Equipment |
| Whispersilk Cloak | 3 | Equipment |
A Mephitic Ooze equipped with a Whispersilk Cloak is downright evil when I have ~15 artefacts on the table, though I've done the same trick with such things as a Myr Servitor equipped with a pair of Vridian Morningstars and some +1/+1 counters. The Arcbound Crusher also makes for a good alternate win condition.
The deck's also managed a few wins in the past week. One of the more amusing ones was in a 4-way game. Player to my left folded, after getting impressively manascrewed. Player to my right got killed by player opposite, who then played a Platinum Angel. So what do I draw? An Echoing Decay, to match the one already in hand. Two Echoing Decays later, and that 4/4 angel becomes a 0/0 and self-destructs. "Oh," comes the response from across the table. Black is very good at making creatures self-destruct, especially the supposedly indestructible ones. Muwhahaha...
no subject
Date: 2006-02-19 12:15 pm (UTC)My only concern is one of Arcbound Overseer. OK, I'll admit I own 3 copies because I used to run them myself, I had a scullclamp/Arcbound deck that seldom won anything. But while it had 3 Overseers, it also had a full Urzatron to be able to cast the Overseer. Turn 1: Worker, Turn 2: Stinger, Turn 3: Lancer, Turn 4: Overseer was always an ideal draw, but it still never won much. Basically the Overseer is a nice looking card, but it is slow, and you have to be running a lot of modular creatures to support it.